A következő címkéjű bejegyzések mutatása: General. Összes bejegyzés megjelenítése
A következő címkéjű bejegyzések mutatása: General. Összes bejegyzés megjelenítése

Hapy new Year.

hi,

We are working on the disk options and the file system.
Please be patient... update and more news coming soon..













The song mode is get some update and fixes and new features too..

Thank you
TonesynthDS dev team

Progress update.

Hi there.

We're test the Song mode and the copy paste functions of  the pattern editor.
More test need it. But soon we put new DL here for test.

Filter section now more powerfull, thanks to the two parameters:
Filter EG and Decay.
You can create nice Cowbell synth sound.

Sorry to say that, but SAVE function is the latest thing we implement. Coz the incompatibility of versionz.
When all parameters and thing implement we want (and your ideas) the save file is ready to generate.

.,Thank you,.
PG , Fanta

CODE: Puhr Gábor (PG)


Credits:

CODE: Puhr Gábor (PG)
GUI: Zizics László (Fanta)
Idea: Zizics László and Puhr Gábor

Without PG this Project never happens!

Please Don't forget to include him in any kind of review!
Thank you

Some news.

Hi there.

We are close to th first test release of TonesythDS,
- Patterns and preset save not working at the moment.
- 4 Waveforms implemented
- OSC MOD Amplitude (ring) modulation is working and really fun, the others didn't.
- REAL ADSRH is working 100% and realtime display the results.
- Sound generating is about 7-8sec when you hit the OK button in "generate" section.
- Filter section not working
- Sequencer is wait for the previous patter before the next is coming.
- Play and start working
- X is clear the actual pattern



NDS limitations and test release info....

Hi.

NDS hase some limitations in cpu and calculating side. maybe the DSi hase more power (dont have one of them)
so:
realtime synth parameters is problematic in DS. KORGDS10 has 2 realtime channel only we have 16. Coz we use 16 part synth like any other matrixsynth today. If we use 8 note poly, still get 1-2sec for render the new sound on DS. - emulators need more time for that.(but who cares emu :D)

DS only has VOL and PAN in PSG sound chip in real time. This is bad news for us. Need to forget the Filter in the sequencer section. But if you edit the sound you can get back to the seq.
ADSHR is same.

stay tuned for coming news and soon the first test release (please dont ask about the time of the final, we do what we can to release ASAP)
thank you.
Fanta/Hotelsinus Sound Design